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作 者:谢征 XIE Zheng(School of Literature and Journalism,Changsha University of Science and Technology,Changsha 410076,China)
机构地区:[1]长沙理工大学文学与新闻传播学院,湖南长沙410076
出 处:《编辑之友》2023年第7期42-47,共6页Editorial Friend
基 金:教育部人文社会科学基金项目“博物馆IP的媒介化研究”(18YJA860016)。
摘 要:解谜书又称互动解谜书、解谜游戏书、游戏书,是一种可以“玩”的图书。作为小众图书类型,解谜书不仅在形式上具有独特之处,且在发展中也与密室、手游、APP等不断结合,形成独具特色的产业链。解谜书受众规模、市场规模、文化影响,更多限定于一个较稳定的圈层。近年来随着出版业态不断增多以及技术发展不断赋能,解谜书亦呈现一些新变化,在不断创新中持续稳定发展。Puzzle solving books,also known as interactive puzzle solving books,puzzle solving game books and game books,are books that can be"played"with.Since it was introduced into China from abroad in the early 21st century,puzzle solving books have experienced continuous development.As a very small type of books,puzzle solving books not only have their own unique forms,but also continue to combine with secret rooms,mobile games,apps and so on in their development,forming a unique industrial chain.As a book type,puzzle solving books belong to a small group of publications,which are more limited to a stable circle,regardless of audience size,market size and cultural impact.Puzzle solving books have shown some new changes in recent years,and have continued to develop steadily.
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