检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:Veronica T.Coacci Fabrício Bruno Cardoso Lucianara Braga Alfred Sholl-Franco
机构地区:[1]LIEENP,CENSUPEG,Joinville,Brazil [2]Universidade Federal do Rio de Janeiro(UFRJ),Rio de Janeiro,Brazil
出 处:《US-China Education Review(A)》2023年第3期144-154,共11页美中教育评论(A)
摘 要:A considerable number of students have learning disabilities in the first years of school,and a precoce intervention could minimize the financial,social,and personal costs of this problem.Ludomotor interventions have been shown good results as a neuropsychopedagogical intervention tool to improve motor and cognitive functions and consequently,academic performance.We developed a digital version,in Exergame(EXG)form,based on a set of Neuropsychopedagogical Ludomotor Interventions(NLI)called“Coordenando-se”,that was elaborated by Braga(2016).For this we use as the EXG console the Makey Makey kit,that can transform E.V.A.versions of the figures of the NLI in“keys”which when pressed fire events on the game.The presentation of the figures of this EXG on screen increases its velocity as the player increases his hit points.This study collected data utilizing Scale of Adherence to Digital Games in Education to analyze the self-perception of 30 students of Brazilian schools of Joinville,SC about the motivational and experiential aspects and learning capacity of the present EXG developed.The results point to a positive impression and promising preliminary results when it comes to improvement of learning capacity of the practitioners.
关 键 词:neuropshycopedagogical intervention tool ludomotor intervention cognitive intervention makey makey kit exergames learning academic performance
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:18.188.39.197