检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:周屹[1] 郭梦园 黄达翔 ZHOU Yi;GUO Meng-yuan;HUANG Da-xiang(School of Art,Guilin University of Technology,Guangxi Guilin 541006,China;Guilin Langang Technology Co.,Ltd.,Guangxi Guilin 541003,China)
机构地区:[1]桂林理工大学艺术学院,广西桂林541006 [2]桂林蓝港科技有限公司,广西桂林541003
出 处:《包装工程》2023年第16期464-470,478,共8页Packaging Engineering
基 金:四川省高校哲学社会科学重点研究基地“工业设计产业研究中心”项目(GYSJ2022-10);2022年度桂林理工大学校級一般项目:思政背景下地方高校《包装设计》线上线下混合式一流课程建没
摘 要:目的 探索数字孪生技术在家庭游戏娱乐产品中的应用路径及其对用户沉浸式体验的影响。方法首先通过文献研究识别数字孪生技术与家庭游戏娱乐产品的代表性构面,并建立研究假设;其次以实证研究为基础,构建测量问卷,并通过验证性因子分析检验问卷信效度;最后通过结构方程模型进行假设验证,以明晰数字孪生技术在家庭游戏娱乐产品中的应用路径及其对沉浸式体验的影响。结果 构建了数字孪生技术在家庭游戏娱乐产品中的应用理论模型。结论 数字孪生技术的相对优势不直接影响用户的感知享受,数字孪生技术的复杂集成无法直接影响家庭游戏娱乐产品的系统质量提升。技术兼容对于数字孪生技术在家庭游戏娱乐产品中的应用具有重要意义,后续研究及相关从业者应给予充分关注。The work aims to explore the application path of digital twin technology in home game entertainment products and its impact on the user's immersive experience.Firstly,the representative constructs of digital twin technol-ogy and home game entertainment products were identified through literature research,and research hypotheses were es-tablished.Secondly,on the basis of empirical research,a measurement questionnaire was built,and the reliability and va-lidity of the questionnaire was tested through confirmatory factor analysis.Finally,the hypotheses were tested through structural equation modelling to clarify the application path of digital twin technology in home game entertainment prod-ucts and its impact on immersive experience.A theoretical model of the application of digital twin technology in home game entertainment products was developed.The relative advantage of digital twin technology has no direct effect on the user's perceived enjoyment.The complex integration of digital twin technology cannot directly affect the improvement of the system quality of home game entertainment products.Technology compatibility is of great significance to the applica-tion of digital twin technology in home game entertainment products.Follow-up research and related practitioners should pay more attention to it.
关 键 词:数字孪生技术 家庭游戏娱乐产品 应用路径 结构方程模型
分 类 号:TB472[一般工业技术—工业设计]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:3.145.52.101