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作 者:刘杨杨 丁刚毅[1] 闫大鹏 薛彤 Liu Yangyang;Ding Gangyi;Yan Dapeng;Xue Tong(School of Computer Science and Technology,Beijing Institute of Technology,Beijing 100081,China)
出 处:《系统仿真学报》2023年第8期1748-1756,共9页Journal of System Simulation
基 金:国家重点研发计划(2020YFF0305200)。
摘 要:随着超高清视频技术的发展与推广,如何快速地仿真超高清视频纹理逐渐成为重要问题。为了仿真的完备性与高效性,需要在提高视频纹理质量的同时,提升仿真的显示帧率,为此提出了超高清视频纹理的实时仿真流程。基于GPU并行设计了视频纹理的快速生成算法,基于共享纹理设计了快速数据传输算法,解决了解码与转码的耗时问题。在仿真引擎的基础上实现了超高清视频纹理的实时仿真系统。实验结果表明:该方法能够有效减少视频纹理生成的时间,提高超高清视频纹理仿真的速度。With the development and promotion of ultra-high-definition video technology,how to quickly simulate ultra-high-definition video texture has gradually become an important research issue.Aiming at the completeness and high efficiency of simulation,a real-time simulation method of ultra-high-definition video texture is proposed to improve the video texture quality and display frequency simultaneously.A fast generation method of video texture based on GPU parallel is designed,which solves the time-consuming problem of decoding and transcoding.An efficient data transmission method based on shared texture is proposed.On the basis of the simulation engine,the real-time simulation system of ultra-high-definition video texture is carried out.The experimental results show that the method can shorten the video texture generation time and accelerate the process speed of UHD video texture simulation.
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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