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作 者:赵丽莉 祝晓璐 ZHAO Lili;ZHU Xiaolu(Institute of lntellectual Property,Shandong University of Science and Technology,Qingdao 266590,China)
机构地区:[1]山东科技大学文法学院(知识产权学院),山东青岛266590
出 处:《东莞理工学院学报》2023年第4期100-106,共7页Journal of Dongguan University of Technology
基 金:山东省高等学校“青创科技计划”项目“新旧动能转换重点产业科技知识产权战略研究”(2020RWB003);山东省重点研发计划(软科学项目)“基于大数据的山东外向型产业海外知识产权风险预警机制研究”(2021RKY01011)。
摘 要:传统游戏模拟器是一种通过电脑或其他多媒体进行软件模拟,将游戏转移到另一个设备中的程序。新业态下的“游戏模拟器”并非传统模式的模拟器,而是一种游戏辅助软件,为玩家提供模拟训练平台。2020年7月底,随着全国首例涉游戏模拟器知识产权侵权案宣判,该案在界定游戏元素构成作品的认定标准,以及认定游戏规则等方面进行了积极探索,也引起人们对游戏模拟器等相关产业中的灰色地带更多关注。旨在以“接触加实质性相似”规则为切入点,通过分析新型游戏模拟器著作权侵权认定标准,以首例游戏模拟器侵权案为契机,厘清游戏模拟器游戏整体中各板块的保护界限,明确服务提供者的监管义务,提出通过采取授权许可的方式、明确程序开发者的注意义务、明确侵权主体的责任等措施,更好地推进游戏模拟器版权的正当使用。A traditional game simulator is a program that transfers a game to another device through software simulation through a computer or other multimedia.The“game simulator”in the new format is not the traditional model of the simulator,but a kind of game auxiliary software,to provide simulation training platform for players.At the end of July 2020,as the first case of infringement of intellectual property rights involving game simulators in China was declared,the case made active exploration in defining the identification standards of works constituting game elements and identifying game rules,and also attracted more attention to the gray area in game simulators and other related industries.Starting from the rule of“contact and substantial similarity”,this paper aims to clarify the protection boundaries of each section of the game simulator as a whole and the regulatory obligations of service providers by analyzing the identification standards of copyright infringement of new game simulators and taking the first game simulator infringement case as an opportunity.In order to promote the proper use of game simulator copyright,it is proposed to adopt measures such as licensing,clarifying the duty of care of program developers and clarifying the responsibility of the subject of infringement.
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