AIGC时代中的游戏战地摄影研究——重返摄影与图像的关系  被引量:2

Game Battlefield Photography in the AIGC Era:Revisiting the Relationship between Photography and Images

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作  者:李雨谏 LI Yujian(School of Drama and Film,Communication University of China,Beijing 100024)

机构地区:[1]中国传媒大学戏剧影视学院,北京100024

出  处:《文化艺术研究》2023年第4期54-61,114,共9页Studies in Culture and Art

摘  要:2023年初至今,AIGC技术的广泛接入,不仅对数字摄影领域产生了深刻影响,还加剧了当下摄影行为与图像创作之间的紧张关系。作为数字摄影中的特殊存在形态,游戏战地摄影不同于一般的游戏摄影形态,其虚拟摄影机的技术接入为游戏摄影师提供了拍摄新方案和行动策略。而战地摄影师通过游戏战地摄影形成的实践总结,有助于游戏摄影师的责任意识与创作美学的形成,从而呈现出一种继承传统摄影理念的实践可能,并为AIGC时代中的图像与摄影关系提供一种实践参考。Since the beginning of 2023,the widespread application of AIGC has not only impacted the field of digital photography but also intensified the tension between photography and visual art.As a unique form in digital photography,game battlefield photography differs from conventional game photography by providing game photographers with new shooting strategies through the integration of virtual cameras.The practical experience gained by battlefield photographers through game battlefield photography contributes to the formation of their sense of responsibility and creative aesthetics,thereby the possibility of inheriting of traditional photographic ideals and a practical example for exploring the relationship between images and photography in the AIGC era.

关 键 词:AIGC 游戏战地摄影 虚拟摄影机 

分 类 号:J40-05[艺术—摄影艺术]

 

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