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作 者:Hao ZHANG Jin HUANG Huawei TU Feng TIAN Guozhong DAI Hongan WANG
机构地区:[1]Beijing Key Laboratory of Human-Computer Interaction,Institute of Software Chinese Academy of Sciences,Beijing,100190,China [2]School of Computer Science and Technology,University of Chinese Academy of Sciences,Beijing,101408,China [3]School of Artificial Intelligence,University of Chinese Academy of Sciences,Beijing,101408,China [4]Department of Computer Science and Information Technology,La Trobe University,Melbourne,VIC,3086,Australia
出 处:《Science China(Information Sciences)》2023年第10期312-314,共3页中国科学(信息科学)(英文版)
基 金:supported by National Natural Science Foundation of China(Grant Nos.62132010,62172397);CAS Project for Young Scientists in Basic Research(Grant No.YSBR-040);Youth Innovation Promotion Association CAS(Grant No.2020113)。
摘 要:An important research branch of human-computer interaction(HCI)is to develop predictive models for human performance in fundamental interactions[1].On today's graphical user interface(GUI),users often implicitly perform various trajectory-based interactions,such as navigating through menus[2],entering the boundary of a button.
关 键 词:UNIFIED CONSTRAINTS branch
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