基于总线的兵棋推演实时数据采集管理设计与实现  

Design and implementation of bus-based real-time data collection management for wargames

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作  者:李荣森 李志强[1] 曹毅[1] 司光亚[1] LI Rongsen;LI Zhiqiang;CAO Yi;SI Guangya(College of Joint Operation,National Defense University,Beijing 100091,China)

机构地区:[1]国防大学联合作战学院,北京100091

出  处:《指挥控制与仿真》2023年第6期102-111,共10页Command Control & Simulation

摘  要:针对兵棋推演系统在数据访问方面存在的一些“痛点”,吸收国内外兵棋推演系统在数据存储方面的经验教训,设计了基于总线的兵棋推演实时数据采集管理平台。引入分布式存储平台作为底层存储基础,引入内存数据库作为对外服务接口;采用基于总线的数据采集作为采集来源,并进行数据清洗和基于数据段的分支管理。系统整体分为三个模块,分别是采集模块、管理模块、服务模块;实现了对兵棋推演数据的实时采集、清洗、存储与管理。应用表明,平台为兵棋系统内的其他各个模块提供了高速可靠的数据访问支撑。Aiming at some"pain points"in data access of the wargame system,a bus-based real-time data collection and management platform for wargame is designed by absorbing the experience and lessons of domestic and foreign wargame systems.The distributed storage platform is introduced as the underlying storage foundation,and the in-memory database is introduced as the external service interface.The bus-based data collection is used as the collection source,and data cleaning and branch management based on data segments are performed.The system as a whole is divided into three modules,namely collection module,management module,and service module.It realizes real-time collection,cleaning,storage and management of wargame data.The practical application shows that the platform provides high-speed and reliable data access support for other modules in the wargame system.

关 键 词:兵棋推演 数据采集 数据清洗 多分支管理 结果集数据 

分 类 号:E91[军事]

 

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