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作 者:秦兰珺 Qin Lanjun
出 处:《电影艺术》2023年第6期27-35,共9页Film Art
摘 要:VR影像建立在“人机交互中的身体行动”的媒介特质上,发挥VR讲述侦探故事的潜能,需要以用户的具身交互为轴展开叙事设计。此外,在后真相时代与交互叙事的相遇中,唯一的、完成的真相和事先设计好的故事都受到挑战,但又为数字媒介环境中的叙事打开了新面向。交互叙事的多年探索和AI行为体的兴起共同指向了一种未来的叙事形态:在智能交互生态构成的故事世界中,真相在寻找中涌现,故事在讲述中涌现。故事也将从过去完成时变为正在进行时的故事。VR image is built on the distinct form of embodied action in human-computer interaction. To realize the potential of VR detective storytelling, it is necessary to develop the narrative design with the user's embodied interactions as the axis. At the same time, in the encounter between post-truth epoch and interactive narrative, both the established “truth” and the pre-designed “story” are challenged. However, it also opens up new directions for narratives in the digital media environment. The years of exploration in interactive narratives and the rise of AI agents collectively point to a future narrative form: in the “story world” realized by an intelligent interactive narrative ecosystem, truth emerges in users' searching, as story emerges in users' narration. During this process, story will change from the pre-existed “past tense” to an emerging “present tense”.
分 类 号:J905[艺术—电影电视艺术] TP391.9[自动化与计算机技术—计算机应用技术]
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