添加非球面的虚拟现实显示器光学设计  

Adding Aspheric Surfaces to Optical Design of Virtual Reality Display

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作  者:程芳芳 朱向冰[1] 庄亚宝 薛豪 柏香虎 CHENG Fangfang;ZHU Xiangbing;ZHUANG Yabao;XUE Hao;BAI Xianghu(School of Physics and Electronic Information,Anhui Normal University,Wuhu,China)

机构地区:[1]安徽师范大学物理与电子信息学院,芜湖安徽

出  处:《光电技术应用》2023年第6期25-29,共5页Electro-Optic Technology Application

摘  要:为了优化用户体验,满足虚拟现实显示器的携带方便、高成像质量的需求,使用逆向光路设计法,利用软件仿真与理论结合,设计了一种含非球面结构的VR显示系统,并进行了像质评价和公差分析。每个单目视场都有4片非球面透镜,视场角为90°,将出瞳直径为6mm,出瞳距离12.55mm,在奈奎斯特频率(14 lp/mm)处调制传递函数大于0.25最大畸变率为12.23%;文中的结构紧凑,成像质量较高,符合VR眼镜头戴显示器的设计要求。In order to optimize the user experience and meet the needs of convenient portability and high imag-ing quality of virtual reality displays,the reverse optical path design method is used,with software simulation and theory to design a virtual reality(VR)display system with aspheric structure,and image quality evaluation and toler-ance analysis are conducted.Each monocular field of view has 4 aspheric lenses with a field of view angle of 90°,a pupil diameter of 6 mm,a pupil distance of 12.55 mm,a modulation transfer function greater than 0.25 at the Ny-quist frequency(14 lp/mm),and a maximum distortion of 12.23%.The structure designed is compact,has high im-age quality,which met the design requirements of VR glasses-mounted display.

关 键 词:光学设计 虚拟现实 头戴显示器 非球面 

分 类 号:O439[机械工程—光学工程]

 

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