多重感受和反身的薄幕:一项对虚拟现实技术的生活体验研究  被引量:1

Multiple Feelings and Thin Screens of Reflexivity:A Life Experience Study of Virtual Reality Technology

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作  者:杨慧琼[1] 刘正煜 Yang Huiqiong;Liu Zhengyu(School of Communication,Fujian Normal University,Fuzhou,Fujian,350117;Xiangyang Personnel Testing Authority,Xiangyang,Hubei,441021)

机构地区:[1]福建师范大学传播学院,福建福州350117 [2]湖北省襄阳市人事考试院,湖北襄阳441021

出  处:《福州大学学报(哲学社会科学版)》2024年第1期129-138,172,共11页Journal of Fuzhou University(Philosophy and Social Sciences)

摘  要:从媒介演化历史来看,虚拟现实(virtual reality,简称“VR”)是一种建立在技术层面上的个人体验。人类体验有着复杂的心理体验和体验结构,因而人类身心与VR情境发生互动后产生的体验可能远非“沉浸”可以完全囊括。VR体验是两个过程的合一:以身体为媒介而生的感受过程,以及“我”与“我”的感受发生互动的反身过程。在感受和反身的双重过程中,沉浸并非VR体验的唯一感受。沉浸既独立生成,又往往和非沉浸、无沉浸交织在一起,形成了融入、并置和搁置这三种体验结构和三种虚实关系。反身不仅构成了人类体验和技术之间的滑动界限,个体可以在亲历者、参与者和旁观者三种内隐身份上滑动,而且通过个体体验的更新而使得自我、社会、文化乃至文明处于反身建构的过程中,人类的生命时间由此循环向前。体验的反身及其建构特征意味着技术可以趋近但是无法抵达人类基本经验形式的原初地带。随着文化体验及文化实践活动越来越成为具有挑战性的适应性问题,立足于精微的人类反身体验以运用人类主体性,是理解技术和人类关系的一个角度。From the perspective of media evolution history,virtual reality(VR)is a personal experience built on a technical level.Human experience has a complex psychological experience and experience structure,so the experience generated by the interaction between human body and mind and VR situation may be far from what can be fully included by“immersion”.Using the phenomenological research method of life experience,the study finds that VR experience is the unity of two processes:the feeling process with the body as the medium,and the reflexive process of interaction between“I”and“me”.In the dual process of feeling and reflexivity,immersion is not the only feeling of VR experience.Immersion is both generated independently,and often intertwined with non-immersion and no-immersion.Furthermore,they form three experience structures of integration,juxtaposition and shelving which are simultaneously three virtual-real relationships.Reflexivity not only constitutes the sliding boundary where individuals can not only slide with the three implicit identities of witnesses,participants and spectators between human experience and technology,but also makes self,society,culture and even civilization to move forward in the constructive process through the renewal of individual experience.The reflexive and constructive characteristics of experience mean that technology can approach but cannot reach the original zone of human basic experience.As cultural experience and cultural practice have increasingly developed into challenging adaptation issues,it is an angle to understand the relationship between technology and human beings by using human subjectivity based on subtle human reflexive experience.

关 键 词:虚拟现实 感受 反身 生活体验 

分 类 号:G206[文化科学—传播学]

 

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