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作 者:石磊 丁冉[2] SHI Lei;DING Ran(School of Journalism and Communication,Chengdu Sport University,Chengdu 610041,Sichuan,China;School of Humanities,Southwest Jiaotong University,Chengdu 610031,Sichuan,China)
机构地区:[1]成都体育学院新闻与传播学院,四川成都610041 [2]西南交通大学人文学院,四川成都610031
出 处:《沈阳体育学院学报》2024年第1期86-92,共7页Journal of Shenyang Sport University
基 金:国家社会科学基金一般项目“媒介新变迁与新消费主义”(18BXW085)。
摘 要:本研究旨在从文化视角探讨电子竞技的体育属性。运用逻辑思辨结合经验案例分析,论证“技术具身”理论之于电竞文化的作用路径;并从参与身体交互的3个主体中归纳“人-机”式、“人-机-人”式和“人-机-媒介-人”式三重身体交互,表明电竞通过界面突破身体边界,进一步凸显身体间性关系并拓展身体语境。在此基础上,提出“化身体育”的概念,从电竞对竞技观念的承载、身体的竞技方式和身体的文化表达展开对电竞体育属性的思考,并以体育的“四体演进”反思电竞的发展。交互技术的发展促使利用电竞来参与体育锻炼成为可能,未来仍需解决电竞的教育价值等问题。The research aims to explore the sports attributes of esports from the perspective of culture.Through logical speculation and empirical case analysis,it argues the application paths of the“technological embodiment”theory within esports culture,and concludes the triple bodily interactions of“man-machine”,“man-machine-man”and“man-machine-medium-man”from the three subjects involved,which presents that esports transcend bodily boundaries through interfaces,further emphasizing interrelations among bodies and expanding the bodily context.Based on this premise,the concept of“Avatar Sports”is introduced.It delves into contemplating the sports attributes of esports from its embodiment of competitive ideologies,competition modes of body and cultural expressions of body,and reflects on the development of esports by drawing parallels with the“Four-Subject Evolution”in traditional sports.The advancement of interactive technology has enabled the potential utilization of esports for physical exercises.Nevertheless,future endeavors will need to be addressed on educational value of esports and similar concerns.
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