检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:张嘉钰 邹辰 杜武媛[1] Zhang Jiayu;Zou Chen;Du Wuyuan(School of Japanese Studies,Tianjin Foreign Studies University,Tianjin 300204)
出 处:《西部学刊》2024年第3期161-164,共4页Journal of Western
基 金:天津市研究生科研创新项目“游戏文化理论视域下的日本‘生前葬’研究”(编号:2022SKY316)有关成果。
摘 要:近年来,日本“生前葬”逐渐走到大众视野,它是一个人在活着的时候为自己举行的独特的葬礼。它以葬礼之名举行并保持着一些葬礼的形式,却又打破了葬礼的肃穆气氛,是在根本上与葬礼完全不同的另一套仪式,可以作为一个特殊的民俗现象加以分析。在约翰·赫伊津哈游戏文化理论的指导下对“生前葬”仪式活动进行研究发现:首先,“生前葬”在对传统葬礼进行模仿、再现基础上发挥着游戏“对某样东西的再现”的文化功能;其次,“生前葬”具有自由、非日常性、自成目的性、时空的限定性、独自的绝对秩序、紧张特质、游戏圈子、神秘气息的游戏形式特征;最后,最重要的是作为游戏本质的乐趣也融入到了日本“生前葬”之中。In recent years,the Japanese“funeral before death”has gradually come into public’s attention,which is a unique funeral that held for a person while he is alive.It is held in the name of the funeral and maintains some traditional funeral forms,but it breaks the solemn atmosphere of the funeral,and is fundamentally another set of ceremonies completely different from the traditional funeral,which can be analyzed as a special folk phenomenon.Under the guidance of Johan Huizinga’s game culture theory,the research on the Japanese“funeral before death”ritual activities finds that:first of all,“funeral before death”plays the cultural function of the game“the representation of something”in imitating and reproducing the traditional funeral;secondly,“funeral before death”has the characteristics of freedom,non-routine,self-purpose,limitation of time and space,absolute order,tension,game circle and mysterious atmosphere;finally,and most importantly,the fun that is the essence of the game is also incorporated into the Japanese“funeral before death”.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.127