检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:刘天豪 曹桐[1] LIU Tian-hao;CAO Tong(School of Chinese Language and Literature,Nanjing Normal University,Nanjing,Jiangsu 210024,China)
出 处:《体育研究与教育》2024年第1期40-45,共6页Sports Research and Education
摘 要:日本体育竞技类型动画作品种类繁多,长期的创作实践传递了培养集体主义精神、说服“唯体质论”、维持好胜心理的精神价值,也为日本社会营造良好的体育竞技风气做出了贡献。在大众传媒语境下,日本当代体育竞技类型动画在传统以知识氛围普及为中心的功能之上,迎来了多元的现实性转型,相继出现了追求个人价值、矫正竞技道德、运动员偶像化的新作品;而与之相随的“类型裂变”使其现实性衰微,“体育”与“竞技”渐分道扬镳。Japanese sports competition animation has a wide variety of works.Long-term creative practice has conveyed the spiritual values of cultivating collectivism,persuading“only physique theory”,and maintaining a competitive mentality.It has also contributed to creating a good sports and competitive atmosphere in Japanese society.In the context of mass media,contemporary sports competition animation in Japan has undergone a diverse and realistic transformation,with new works that pursue personal value,correct competitive ethics and idolize athletes,based on the traditional function of knowledge atmosphere popularization.The accompanying“type fission”has led to the decline of reality,and“sports”and“competition”are gradually going their separate ways.
分 类 号:G80-054[文化科学—运动人体科学]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.222