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作 者:黄鹏 吴微露 许军[1] HUANG Peng;WU Wei-lu;XU Jun(College of Electronic Engineering,National University of Defense Technology,Hefei Anhui 230037,China)
机构地区:[1]国防科技大学电子对抗学院,安徽合肥230031
出 处:《计算机仿真》2024年第3期4-8,共5页Computer Simulation
摘 要:为提高某型通信对抗装备教学及训练的效率和质量,针对装备教学、训练过程中装备少、训练多且装备造价昂贵、器件精密与实战化训练之间存在着许多突出问题,利用Unity 3D开发引擎,结合UWB室内定位、人机交互以及大场景漫游等关键技术,采取分布式架构,最终基于头戴式显示设备(HMD),开发了一套某型通抗装备虚拟训练系统。经验证,该系统人机交互性较好,真实感及操作沉浸感较强,具有一定的军事及经济效益,推广应用前景广阔。In order to improve the efficiency and quality of teaching and training of certain types of communication countermeasures equipment,and to address the prominent problems of equipment teaching and training,such as limited equipment,excessive training,high equipment cost,precision of components,and practical training,the Unity 3D development engine was used,combined with UWB indoor positioning,human-computer interaction and largescene roaming and other key technologies,to adopt a distributed architecture.Finally,based on the headset display device(HMD),a virtual training system of a certain type of anti-resistance equipment was developed.It has been proved that the system has better human-computer interactivity,a strong sense of authenticity and operational immersion,a certain military and economic benefits,and a broad prospect for popularization and application.
分 类 号:TP391[自动化与计算机技术—计算机应用技术]
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