反身性视域下电子竞技体育化过程中的价值冲突与消解路径  被引量:3

Value Conflict and Resolution in Process of Including E-sports into Sports from Perspective of Reflexivity

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作  者:张维凯 崔华[2] 孔振兴 ZHANG Weikai;CUI Hua;KONG Zhenxing(School of Police Sports and Warfare Training,People’s Public Security Univ.of China,Beijing 100038,China;Center of Sports Information Research,Beijing Sport Univ.,Beijing 100084,China;Key Lab of Sports and Physical Health of the Ministry of Education,Beijing Sport Univ.,Beijing 100084,China)

机构地区:[1]中国人民公安大学警体战训学院,北京100038 [2]北京体育大学体育信息研究中心,北京100084 [3]北京体育大学运动与体质健康教育部重点实验室,北京100084

出  处:《武汉体育学院学报》2024年第5期43-50,共8页Journal of Wuhan Sports University

基  金:国家社会科学基金一般项目(23BTY092);中央高校基本科研业务费项目(2023JKF02SK17)。

摘  要:基于反思、悖论和诠释学循环反身性三维理论的方法论指导,利用文献与逻辑分析方法,对电子竞技在体育化过程中价值追求的转变及其与体育的价值冲突进行辨识和讨论,发现电子竞技在体育化过程中,价值追求由客观外在性向主体内生性转变,并引发了其与体育之间的价值冲突,形成了“电竞不属于体育”的发展悖论。基于悖论,在明晰冲突的基础上,利用诠释学循环对电子竞技与体育之间的关系进行了辩证分析,并提出依据体育的结构与电子竞技的本质,对电子竞技要素进行创造性建构,以彰显体育特质,消解二者之间的价值冲突,促进电子竞技体育化发展的良性循环。In the process of including electronic sports into the category of sports,E-sports should be adaptable to the logic framework and value orientation of sports and serve the human being.The three basic connotations of reflexivity(reflection,paradox and hermeneutic cycle)were taken as the interpretation perspective,logic starting point and methodology.Through literature and logical analysis,the transformation of the pursuit of values of E-sports and the conflicts between values of E-sports and sports values was studied.It was found that the pursuit of values of E-sports changed from objective externality to subjective endogeneity and conflicts on whether E-sports belonged to the category of sports emerged.Based on hermeneutic circle,the relationship between E-sports and sports was dialectically analyzed,and the major elements of E-sports were analyzed according to the structure of sports and the nature of E-sports in order to highlight the characteristics of sports,eliminate the conflicts and promote a virtuous-circle.

关 键 词:电子竞技 体育化 反身性 价值冲突 消解路径 

分 类 号:G80-05[文化科学—运动人体科学]

 

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