交互叙事在防网络诈骗教育游戏中的设计研究  

Research on design of interactive narrative in anti network fraud education game

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作  者:孟铃怡 王东[1] MENG Lingyi;WANG Dong(School of Design&Architecture,Zhejiang University of Technology,Hangzhou 310023,China)

机构地区:[1]浙江工业大学设计与建筑学院,杭州310023

出  处:《计算机应用文摘》2024年第11期106-109,共4页Chinese Journal of Computer Application

摘  要:随着网络技术的不断进步,网络诈骗手段层出不穷,我们必须创新策略以有效应对这一挑战。首先,探讨了交互叙事模式,梳理了从传统叙事到交互叙事的发展历程。其次,从“打破第四面墙”、为学习者提供自适应学习路径、超越传统线性叙事的局限、多元化评估路径以及创造低焦虑感的学习环境等5个维度,详细阐述了交互叙事在教育游戏中的优势。此外,结合叙事情节、叙事路径、叙事主体、行为评估、动画增强等5个构成要素,总结了交互叙事在防范网络诈骗教育游戏中的设计策略。通过创新的交互叙事手法,为教育游戏开辟了新途径,旨在让学习者对网络诈骗有更深入的了解,并有效地进行预防。With the continuous progress of network technology,online fraud methods are constantly emerging,and we must innovate strategies to effectively address this challenge.Firstly,the interactive narrative mode was explored,and the development process from traditional narrative to interactive narrative was sorted out.Secondly,the advantages of interactive storytelling in educational games are elaborated from five dimensions:breaking the fourth wall,providing learners with adaptive learning paths,overcoming the limitations of traditional linear storytelling,diversifying evaluation paths,and creating a low anxiety learning environment.In addition,by combining five elements of narrative plot,narrative path,narrative subject,behavioral evaluation,and animation enhancement,the design strategies of interactive narrative in preventing online fraud education games were summarized.Through innovative interactive narrative techniques,new avenues have been opened up for educational games,aiming to provide learners with a deeper understanding of online fraud and effectively prevent it.

关 键 词:交互叙事 教育游戏 网络诈骗 

分 类 号:TP311[自动化与计算机技术—计算机软件与理论]

 

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