热身活动对电子竞技选手模拟FPS游戏时精细动作技能及神经效率的影响  

Effects of Warm-up Activities on Fine Motor Skills and Neural Efficiency of E-Sports Players During Simulated FPS Games

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作  者:段晓晖 高永艳 陈岩[1] 沈培鑫 宋祺鹏[1] DUAN Xiao-hui;GAO Yong-yan;CHEN Yan;SHEN Pein-xin;SONG Qi-peng(College of Sports and Health,Shandong Sport University,Jinan 250102,China;Dongying Rehabilitation Hospital,Shengli Oilfield Central Hospital,Dongying 257099,China;Physical Education Department,Shandong University of Architecture,Jinan 250102,China)

机构地区:[1]山东体育学院运动与健康学院,山东济南250102 [2]胜利油田中心医院东营康复医院,山东东营257099 [3]山东建筑大学体育教学部,山东济南250101

出  处:《广州体育学院学报》2024年第2期20-26,共7页Journal of Guangzhou Sport University

基  金:国家重点基础研究发展计划(973计划)(2018YFC2000600);国家自然科学基金(12102235)。

摘  要:目的:电子竞技选手与传统体育项目运动员一样,需要具有精细动作技能以及神经效率。研究旨在探究热身活动对电子竞技选手精细动作技能和神经效率的影响。方法:招募电子竞技选手33人,分别在无热身和热身两种状态下对第一人称射击游戏时的准确率、反应时间、环数得分,以及前额叶皮层氧合血红蛋白浓度变化进行了测量。结果:在热身状态下,电子竞技选手的准确率(无热身=52.40%±10.36%,热身后=66.38%±8.75%)及环数得分(无热身=31±6分,热身后=46±5分)均高于无热身状态;反应时间(无热身=453.34±38.29ms,热身后=424.60±34.15ms)短于无热身状态。与此同时,额极区中通道6(无热身=2.31±2.88 mmol×10^(-7),热身后=1.12±2.90 mmol×10^(-7))、通道11(无热身=-1.84±2.85 mmol×10^(-7)-,热身后=0.59±2.19 mmol×10^(-7))和通道12(无热身=1.73±1.88 mmol×10^(-7),热身后=0.20±2.20 mmol×10^(-7))的氧合血红蛋白浓度变化较无热身时显著下降。此外,无热身时环数得分与额极区(通道6)的氧合血红蛋白浓度变化显著相关(r=0.372,P=0.033);热身后准确率与额极区(通道6)的氧合血红蛋白浓度变化显著相关(r=-0.393,P=0.024),环数得分与额极区(通道12)的氧合血红蛋白浓度变化呈显著相关(r=-0.485,P=0.004)。结论:热身活动可提高电子竞技选手的精细动作技能,增强前额叶皮层额极区的神经效率;精细动作技能的提高可能与神经效率的改善有关。Purpose:Like athletes in traditional sports,eSports players have fine motor skills as well as neurological efficiency needs.The aim of this study was to investigate the effects of warm-up activities on fine motor skills and neural efficiency of eSports players.Methods:Thirty-three eSports players were recruited to measure accuracy,reaction time,ring score,and changes in prefrontal cortex oxyhemoglobin concentration during a first-person shooter game in both no-warm-up and warm-up states.Results:Under the warm-up condition,the eSports players'accuracy(without warm-up=52.40±10.36%,with warm-up=66.38±8.75%)and ring scores(without warm-up=31±6 points,with warm-up=46±5 points)were higher than in the without-warm-up condition;and the reaction times(without warm-up=453.34±38.29ms,with warm-up=424.60±34.15ms)was shorter than the without warm-up condition.Meanwhile,the changes in oxygenated hemoglobin concentration in the frontal pole region in channel 6(without warm-up=2.31±2.88 mmol×10^(-7),with warm-up=1.12±2.90 mmol×10^(-7)),channel 11(without warm-up=-0.59±2.19 mmol×10^(-7),with warm-up=-1.84±2.85 mmol×10^(-7)),and channel 12(without warm-up=1.73±1.88 mmol×10^(-7),with warm-up=0.20±2.20 mmol×10^(-7))showed a significant decrease in the change in oxyhemoglobin concentration compared with without warm-up.In addition,the ring count scores without warm-up were significantly correlated with the change in oxyhemoglobin concentration in the frontal pole region(channel 6)(r=0.372,P=0.033);the accuracy after warm-up was significantly correlated with the change in oxyhemoglobin concentration in the frontal pole region(channel 6)(r=-0.393,P=0.024),and the ring count scores were significantly correlated(r=-0.485,P=0.004).Conclusion:Warm-up activities may improve fine-motor skills and enhance neural efficiency in the frontopolar area of the prefrontal cortex in eSports players;the improvement of fine-motor skills may be related to the improvement of neural efficiency.

关 键 词:热身活动 电子竞技 精细动作技能 功能性近红外光谱技术 前额叶皮层 

分 类 号:G87[文化科学—体育训练]

 

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