检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:陈志莹[1] 周敏 CHEN Zhiying;ZHOU Min(School of Arts,Tianjin Polytechnic University,Tianjin,300384)
出 处:《湖南包装》2024年第3期21-25,共5页
摘 要:在当今全新的视觉文化时代,急需利用现代视觉语言为民间传说的传承与创新性转化找寻可行出路。文章阐述了沉浸式互动装置的概念以及民间传说传承传播现状,通过分析沉浸式互动装置艺术的特征,探讨出多元媒介、沉浸式体验、多媒介互动空间构建的3种融合策略,对视觉时代背景下沉浸式互动装置艺术与民间传说融合的潜在价值展开了充分的探讨,为民间传说视觉转化与传承的沉浸式互动装置艺术实现提供参考。In the new era of visual culture,it is urgent to use modern visual language to find a feasible way out for the inheritance and innovative transformation of folklore.This paper expounds the concept of immersive interactive installation and the status quo of folklore inheritance and dissemination.By analyzing the characteristics of immersive interactive installation art,three integration strategies of multi-media,immersive experience and multi-media interactive space construction are discussed,and the potential value of the integration of immersive interactive installation art and folklore under the background of visual times is fully discussed.It provides reference for the realization of immersive interactive installation art of visual transformation and inheritance of folklore.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.49