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作 者:张晓敏 张小娟[1,2] ZHANG Xiaomin;ZHANG Xiaojuan(Shandong University of Art Design,Jinan,Shandong,250300;Middlesex University,London,UK,NW44BT)
机构地区:[1]山东工艺美术学院,山东济南250300 [2]密德萨斯大学,英国伦敦NW44BT
出 处:《湖南包装》2024年第3期56-59,共4页
摘 要:文章探讨以趣味教育为导向的儿童交互绘本设计,主要研究了儿童绘本的交互设计形态与阅读体验,并以学龄期儿童为研究对象,提出了相应的设计策略和方法。在学龄期儿童绘本设计数字化交互设计过程中,根据不同的内容对其进行视觉分类与交互设计,通过游戏化和趣味化的设计策略,来提高儿童的阅读兴趣,使儿童在与绘本互动的过程中更加积极主动学习特定的相关知识,使儿童在游戏中自觉无意识获取知识,做到快乐学习,从而培养儿童主动学习的兴趣。This paper discusses the interactive picture book design for children oriented by fun education,mainly studies the interactive design form and reading experience of children's picture books,and puts forward the corresponding design strategies and methods with school-age children as the research objects.In the process of digital interaction design of picture books for school-age children,visual classification and interaction design are carried out according to different contents.Gamification and interesting design strategies are adopted to improve children's reading interest,make children more active in learning specific relevant knowledge in the process of interacting with picture books,and enable children to acquire knowledge consciously and unconsciously in games.Do happy learning,so as to cultivate children's interest in active learning.
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