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作 者:Long WANG Feng FU Xingru CHEN
机构地区:[1]Center for Systems and Control,College of Engineering,Peking University,Beijing 100871,China [2]Center for Multi-Agent Research,Institute for Artificial Intelligence,Peking University,Beijing 100871,China [3]Department of Mathematics,Dartmouth College,Hanover NH 03755,USA [4]Department of Biomedical Data Science,Geisel School of Medicine at Dartmouth,Lebanon NH 03756,USA [5]School of Science,Beijing University of Posts and Telecommunications,Beijing 100876,China
出 处:《Science China(Information Sciences)》2024年第6期441-443,共3页中国科学(信息科学)(英文版)
基 金:supported by National Natural Science Foundation of China(Grant No.62036002);Beijing Natural Science Foundation(Grant No.1244045)。
摘 要:Evolutionary game theory(EGT)and artificial intelligence(AI)are two fields that,at first glance,might seem distinct,but they have notable connections and intersections.The former focuses on the evolution of behaviors(or strategies)in a population,where individuals interact with others and update their strategies based on imitation(or social learning).
关 键 词:STRATEGIES THEORY AGENT
分 类 号:O225[理学—运筹学与控制论] TP18[理学—数学] O1[自动化与计算机技术—控制理论与控制工程]
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