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作 者:Wanying Ruan Haibin Duan Yongbin Sun Wanmai Yuan Jie Xia
机构地区:[1]State Key Laboratory of Virtual Reality Technology and Systems,School of Automation Science and Electrical Engineering,Beihang University,Beijing,China [2]Peng Cheng Laboratory,Shenzhen,China [3]Information Science Academy of CETC,Beijing,China
出 处:《Research》2024年第2期41-54,共14页研究(英文)
基 金:supported by Science and Technology Innovation 2030-Key Project of"New Generation Artificial Intelligence"under grant#2018AAA0100803 and National Natural Science Foundation of China under grants#U20B2071,#91948204,#T2121003,#U1913602,and#62103040.
摘 要:This paper investigates a multiplayer reach-avoid differential game in 3-dimensional(3D)space,which involves multiple pursuers,multiple evaders,and a designated target region.The evaders aim to reach the target region,while the pursuers attempt to guard the target region by capturing the evaders.This class of research holds significant practical value.However,the complexity of the problem escalates substantially with the growing number of players,rendering its solution extremely challenging.In this paper,the multiplayer game is divided into many subgames considering the cooperation among pursuers,reducing the computational burden,and obtaining numerically tractable strategies for players.First,the Apollonius sphere,a fundamental geometric tool for analyzing the 3D differential game,is formulated,and its properties are proved.Based on this,the optimal interception point for the pursuer to capture the evader is derived and the winning conditions for the pursuer and evader are established.Then,based on the Apollonius sphere,the optimal state feedback strategies of players are designed,and simultaneously,the optimal one-to-one pairings are obtained.Meanwhile,the Value function of the multiplayer reach-avoid differential game is explicitly given and is proved to satisfy Hamilton-Jacobi-Isaacs(HJI)equation.Moreover,the matching algorithm for the case with pursuers outnumbered evaders is provided through constructing a weighted bipartite graph,and the cooperative tactics for multiple pursuers are proposed,inspired by the Harris'Hawks intelligent cooperative hunting tactics.Finally,numerical simulations are conducted to illustrate the effectiveness of the theoretical results for both cases where the number of adversary players is equal and unequal between the 2 groups.
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