检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:龚郑文 朱巍 曾金述 于胜 GONG Zhengwen;ZHU Wei;ZENG Jinshu;YU Sheng(College of information and communication,National University of Defense Technology,Wuhan 430010,China)
机构地区:[1]国防科技大学信息通信学院,湖北武汉430010
出 处:《指挥控制与仿真》2024年第4期142-149,共8页Command Control & Simulation
摘 要:信息通信兵棋作为提升指挥员信息通信保障指挥与筹划水平的研究平台,发挥着重要作用。选取信息通信兵棋算子展开建模研究。首先设计了信息通信兵棋算子建模框架,明确了实体解构、属性提取、数据描述的建模步骤及对应产品,然后提出了基于前分类本体的信息通信兵棋算子建模方法,定义了实体单元的基础分类、不同实体的本体模型和算子的计算机语言描述,最后以岛屿进攻战役信息通信保障为例,借助本体建模软件Protégé对基于前分类本体的信息通信兵棋算子建模方法进行了实验分析,验证了该方法的可行性与科学性。Aiming at the importance of the infocommunication wargame as a research platform to improve commanders command and planning of infocommunication support,the infocommunication wargame counters are chosen for modelling studies as an important component.Firstly,the modeling framework of infocommunication wargame counters is designed,the modeling steps of entity decomposition,attribute extraction,data description and corresponding products are clarified.Then a pre-categorization ontology-based approach for modelling infocommunication wargame counters is proposed,defining the base classification of entities,the ontology models of different entities and the computer language description of the counters.Finally,with the help of the ontology modelling software Protégé,an experimental analysis is carried out,using the example of infocommunication support in island offensive battles,verifying the feasibility and scientificity of this method.
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.179