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作 者:武惠彤 倪泰乐 WU Huitong;NI Taile(School of Art and Design,Xihua University,Chengdu 610039,China)
出 处:《工业设计》2024年第7期138-142,共5页Industrial Design
摘 要:为提升感统训练产品的功能效果和用户体验,提出一套感统训练内容决策设计方法。首先,运用AHP法建立训练内容需求评价体系;其次,依据GameFlow模型的八个要素编制产品沉浸度问卷,根据指标体系的权重排序和问卷的反馈,制定并筛选训练方案;最后将沉浸度问卷用于方案评估,选择较优方案进行设计实践。以此方法为指导,设计了一款针对本体觉失调儿童的感统训练产品,验证了该方法的有效性和可实施性。To enhance the functional effectiveness and user experience of sensory training products,a set of sensory training content decision-making design methods is proposed.Firstly,use the AHP method to establish a training content requirements evaluation system;Secondly,based on the eight elements of the GameFlow model,a product immersion questionnaire is developed.Based on the weight ranking of the indicator system and feedback from the questionnaire,a training plan is developed and selected;Finally,the immersion questionnaire will be used for scheme evaluation,and the optimal scheme will be selected for design practice.Guided by this method,a sensory training product for children with proprioception disorders was designed,and the effectiveness and feasibility of the method were verified.
关 键 词:工业设计 玩具设计 AHP法 GameFlow模型 儿童 感统训练
分 类 号:TB47[一般工业技术—工业设计]
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