基于角色建模的运动员动作动画交互演示方法  

An animation interactive demonstration method of athlete’s action based on character modeling

在线阅读下载全文

作  者:张红玲[1] 郑亦飞 ZHANG Hong-ling;ZHENG Yi-fei(School of Physical Education,Yan’an University,Yan’an 716000,Shaanxi Province,China;Physical Department,Chang’an University,Xi’an 710064,China)

机构地区:[1]延安大学体育学院,陕西延安716000 [2]长安大学体育部,西安710064

出  处:《信息技术》2024年第7期84-88,95,共6页Information Technology

基  金:陕西省社会科学基金项目(2019R0-11);延安大学科研项目(YDY2020-04)。

摘  要:为了更好地展示动画交互效果,提升用户的体验感,提出基于角色建模的运动员动作动画交互演示方法。基于人体骨骼模型和骨骼蒙皮实现角色建模,建立三维场景,为人物活动提供虚拟环境。通过PD控制器实现对角色模型的行为控制,虚拟交互技术则实现了动画制作交互式演示。实验结果表明:该研究方法能够较好地完成人体动作交互演示,并通过交互演示延迟时间验证,证明该方法应用下的交互演示灵敏度实现了研究的预期目标。In order to better demonstrate the animation interaction effect and enhance the user’s experience,a method of interactive demonstration of athlete’s action animation based on character modeling is proposed.Based on human skeleton model and skeletal skin,the character modeling is realized.The establishment of 3D scene could provide virtual environment for character activities,the behavior control of character model could be realized through PD controller,and by using virtual interaction technology,interactive demonstration of animation production can be realized.The experiment results show that the research method can well complete the human action interaction demonstration,and the interactive demonstration sensitivity is verified by the interaction demonstration delay time,which confirms that the interaction demonstration sensitivity under the application of this method has reached the expected goal of the research.

关 键 词:动作动画 交互演示 骨骼模型 骨骼蒙皮 驱动控制 

分 类 号:TP393[自动化与计算机技术—计算机应用技术]

 

参考文献:

正在载入数据...

 

二级参考文献:

正在载入数据...

 

耦合文献:

正在载入数据...

 

引证文献:

正在载入数据...

 

二级引证文献:

正在载入数据...

 

同被引文献:

正在载入数据...

 

相关期刊文献:

正在载入数据...

相关的主题
相关的作者对象
相关的机构对象