检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:樊振佳[1,2] 李涵 杨丽娟 Fan Zhenjia;Li Han;Yang Lijuan(Department of Information Resource Management,Business School,Nankai University,Tianjin 300071;Nankai University Library,Tianjin 300071;China National Aero-Technology Import&Export Corporation,Beijing 100176)
机构地区:[1]南开大学商学院信息资源管理系,天津300071 [2]南开大学图书馆,天津300071 [3]中航技进出口有限责任公司,北京100176
出 处:《情报理论与实践》2024年第8期107-119,共13页Information Studies:Theory & Application
摘 要:[目的/意义]社会对“非遗”等中华优秀传统文化资源的整理和研究给予高度关注。在“非遗”数字人文项目实践中,探索有效的众包路径具有关键性意义。[方法/过程]立足游戏化和叙事相关理论,提出利用群体智慧开展情境化众包的思路,利用问卷法识别确认关键游戏元素,并以河南越调的代表性剧目为叙事线索,完成互动数字叙事框架的构建测试平台,且基于这个平台针对直接用户和潜在用户分别开展实验,对其可用性和可行性进行检验。[结果/结论]确定8个关键游戏元素,设计出一套基于互动数字叙事的情境化众包方案,并验证了平台的可用性和可行性。研究成果为加快“非遗”保护和传承提供了元数据或基础信息,为“非遗”资源深度挖掘和利用提供参考。[Purpose/significance]Society pays great attention to the collation and research of Chinese outstanding traditional cultural resources such as“intangible cultural heritage.”Crowdsourcing plays a key role in the practice of digital humanities projects for intangible cultural heritage.[Method/process]Based on the theory of gamification and narrative,this study proposes the idea of using the wisdom of crowds to carry out contextualized crowdsourcing,using the questionnaire method to identify and confirm the key game elements,taking the representative repertoire of the Henan Yuediao opera as the narrative clue,completing the construction of an interactive digital narrative framework and developing a test platform,and carrying out experiments based on the platform for the direct users and the potential users respectively to test its usability and feasibility.[Result/conclusion]The study identified 8 key game elements,designed a contextualized crowdsourcing solution based on interactive digital narrative framework,and verified the usability and feasibility of the platform.The research results provide metadata or basic information for accelerating the protection and inheritance of intangible cultural heritage and help to provide a reference for the in-depth excavation and utilization of intangible cultural heritage resources.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.33