检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:白阳 BAI Yang(Chengdu College of University of Electronic Science and Technology of China,Chengdu 610200,Sichuan,China)
出 处:《玩具世界》2024年第6期112-114,共3页Toys World
摘 要:在信息技术飞速发展的今天,人们对于游戏的需求也越来越旺盛。有关人员要运用数字媒体技术,对三维游戏开发进行优化,在游戏程序、场景和角色方面,要做到个性化、仿真度和多元化;要适应当今社会快速发展的需要,提高三维游戏产品的核心竞争力。文章立足于现实,对数字媒体技术和三维游戏进行了简单介绍,剖析了三维游戏开发现状,并对数字媒体技术在三维游戏开发中的应用案例和应用策略进行探索,希望能给业界的同行们一些参考。In today's rapid development of information technology,people's demand for games is also growing.Relevant personnel should use digital media technology to optimize the development of 3D games,achieving personalization,simulation,and diversity in game programs,scenes,and characters;adapting to the needs of the rapid development of today's society,and improving the core competitiveness of 3D game products.Based on reality,this paper briefly introduces digital media technology and 3D games,analyzes the current situation of 3D game development,and explores the application cases and application strategies of digital media technology in 3D game development,hoping to provide some reference for peers in the industry.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.7