检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:吴曼纯 WU Manchun(Guangzhou International Economics College,Guangzhou 510540,Guangdong,China)
机构地区:[1]广州涉外经济职业技术学院,广东广州510540
出 处:《玩具世界》2024年第6期166-168,共3页Toys World
基 金:“文化自信视域下中国传统文化融入动漫专业教育的人才培养策略研究”(2023KQNCX292)。
摘 要:近年来,虚拟现实技术的快速发展和普及,为各行各业开启了新的应用场景,特别是在动漫设计领域中的应用,虚拟现实技术具有较大潜力和影响力。文章围绕虚拟现实技术在动漫设计中的应用进行探讨,首先介绍了虚拟现实技术的基本概念和特性等,然后对虚拟现实技术在动漫设计中的应用进行详细分析,总结了其在提高动漫设计效率、丰富视觉表达方式、增强观众体验等方面的优势。同时,分析了虚拟现实技术在动漫设计中应用存在技术不稳定、操作复杂等挑战。在此基础上,提出了一定的解决策略,包括对设计师开展职业技能训练、政府与行业协会可以给予一定的支持、收集观众反馈,以促进虚拟现实技术在动漫设计中的更大范围应用,推动虚拟现实技术在动漫设计中的进一步发展。In recent years,the rapid development and popularization of Virtual Reality technology has opened up new application scenarios for all walks of life.Especially in the field of animation design,Virtual Reality technology has great potential and influence.This paper discusses the application of Virtual Reality technology in animation design.Firstly,the basic concepts and characteristics of Virtual Reality technology are introduced.Then,the application of Virtual Reality technology in animation design is analyzed in detail,and its advantages in improving animation design efficiency,enriching visual expression ways,and enhancing audience experience are summarized.At the same time,it analyzes the challenges of technological instability and complex operation in the application of Virtual Reality technology in animation design.On this basis,some solutions are put forward,including conducting vocational skill training for designers,providing certain support from government and industry associations,and collecting audience feedback,so as to promote the wider application of Virtual Reality technology in animation design and promote the further development of Virtual Reality technology in animation design.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.7