检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:张萌 朱孝红[1] Zhang Meng;Zhu Xiaohong(Tianjin University of Sport,Tianjin 301617,China)
机构地区:[1]天津体育学院,天津301617
出 处:《体育科技文献通报》2024年第7期157-159,共3页Bulletin of Sport Science & Technology
摘 要:本文采用文献资料法、逻辑分析法等研究方法,首先,对VR技术与传统体育教学模式的含义、特征和关系进行了描述。其次,对VR技术与传统体育教学模式融合的价值进行了阐述:增强教学互动,促进个性学习;创新教学方式,提升教学质量;丰富教学内容,降低安全风险。最后,对VR技术与传统体育教学模式融合的应用进行了分析,VR技术可以作为体育教学的辅助性手段,在技战术学习与纠正、赛事模拟与裁判、远程教学与指导方面进行合理融合应用。本文旨在促进逐步实现VR技术与传统体育教学模式的融合,推动拓展新的体育教学方式,以进一步提高教师教学质量与学生学习乐趣和效率。This study utilizes research methods such as literature review and logical analysis.Firstly,it provides a description of the meaning,characteristics,and relationship between VR technology and traditional physical education teaching models.Secondly,it elucidates the value of integrating VR technology with traditional physical education teaching models,including enhancing teaching interaction,promoting personalized learning,innovating teaching methods,improving teaching quality,and enriching teaching content while reducing safety risks.Finally,it analyzes the application of integrating VR technology with traditional physical education teaching models.VR technology can serve as an auxiliary tool in physical education teaching,and can be reasonably integrated and applied in technical and tactical learning and correction,event simulation and refereeing,as well as remote teaching and guidance.The objective of this paper is to promote the gradual realization of the integration of VR technology and traditional physical education teaching models,and to further expand new teaching methods in physical education,thereby enhancing the quality of teaching and the enjoyment and efficiency of student learning.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.49