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作 者:Zizhang Qiu Shouguang Wang Dan You MengChu Zhou
机构地区:[1]School of Information and Electronic Engineering,Zhejiang Gongshang University,Hangzhou 310018,China [2]IEEE
出 处:《IEEE/CAA Journal of Automatica Sinica》2024年第10期2111-2122,共12页自动化学报(英文版)
摘 要:Contract Bridge,a four-player imperfect information game,comprises two phases:bidding and playing.While computer programs excel at playing,bidding presents a challenging aspect due to the need for information exchange with partners and interference with communication of opponents.In this work,we introduce a Bridge bidding agent that combines supervised learning,deep reinforcement learning via self-play,and a test-time search approach.Our experiments demonstrate that our agent outperforms WBridge5,a highly regarded computer Bridge software that has won multiple world championships,by a performance of 0.98 IMPs(international match points)per deal over 10000 deals,with a much cost-effective approach.The performance significantly surpasses previous state-of-the-art(0.85 IMPs per deal).Note 0.1 IMPs per deal is a significant improvement in Bridge bidding.
关 键 词:Contract Bridge reinforcement learning SEARCH
分 类 号:TP18[自动化与计算机技术—控制理论与控制工程]
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