检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:龚瑾 随力 戚文静 GONG Jin;SUI Li;QI Wenjing(School of Health Science and Engineering,University of Shanghai for Science and Technology,Shanghai 200093,China)
机构地区:[1]上海理工大学健康科学与工程学院,上海200093
出 处:《生物医学工程学进展》2024年第3期206-213,共8页Progress in Biomedical Engineering
基 金:上海理工大学科技发展项目(2019KJFZ239、2020KJFZ232)。
摘 要:决策是运用感知觉、记忆、思维等认知能力,对情境做出选择、确定策略的过程。脑电技术和脑电信息分析是研究与分析脑决策功能及决策机制的重要方法之一。无论是在传统人文学科领域还是当代工程技术领域、医学领域,双人困境博弈都有着较广泛的应用或应用前景。囚徒困境博弈和胆小鬼博弈是双人困境研究中最经典的两个博弈模型,这两个双人困境博弈中的脑电信息分析不仅能较客观地描绘出脑在博弈选择策略中的动态信息处理过程,而且能揭示出博弈中合作决策的脑机制。该文归纳和总结了这两个博弈模型的实验范式、决策策略及近年来的脑电信号检测研究结果,并对双人困境博弈的发展趋势和发展方向进行了展望。Decision making is a process of making choices to situations and determining strategies by using cognitive abilities such as perception,memory and thinking.Electroencephalogram(EEG)technology and EEG information analysis is one of the important methods to study and analyze brain decision function and decision mechanism.The two-person dilemma game has a wide range of applications and prospects in the fields of traditional humanities and contemporary engineering and medicine.The prisoner’s dilemma game and the chicken game are two classic game models in the study of two-person dilemma.The EEG information analysis of these two kinds of two-person dilemma games can not only objectively describe the dynamic information processing of the brain in the game choice strategy,but also reveal the brain mechanism of cooperation in the game.This review summarizes the experimental paradigms,decision-making strategies and the findings of brain signal detection in recent years of these two kinds of twoperson dilemma games.Finally,the research trend and direction of two-person dilemma games are discussed.
分 类 号:R318[医药卫生—生物医学工程]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.233