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作 者:You-Xin Xing Hao-Wen Tan Yan-Ning Xu Lu Wang 邢佑鑫;谭皓文;徐延宁;王璐(School of Software,Shandong University,Jinan 250101,China;NetEase(Hangzhou)Network Co.,Ltd,Hangzhou 310052,China)
机构地区:[1]School of Software,Shandong University,Jinan 250101,China [2]NetEase(Hangzhou)Network Co.,Ltd,Hangzhou 310052,China
出 处:《Journal of Computer Science & Technology》2024年第4期771-784,共14页计算机科学技术学报(英文版)
基 金:supported by the National Key Research and Development Program of China under Grant No.2022YFB3303203;the National Natural Science Foundation of China under Grant No.62272275.
摘 要:The glinty details from complex microstructures significantly enhance rendering realism.However,the previous methods use high-resolution normal maps to define each micro-geometry,which requires huge memory overhead.This paper observes that many self-similarity materials have independent structural characteristics,which we define as tiny example microstructures.We propose a procedural model to represent microstructures implicitly by performing spatial transformations and spatial distribution on tiny examples.Furthermore,we precompute normal distribution functions(NDFs)by 4D Gaussians for tiny examples and store them in multi-scale NDF maps.Combined with a tiny example based NDF evaluation method,complex glinty surfaces can be rendered simply by texture sampling.The experimental results show that our tiny example based the microstructure rendering method is GPU-friendly,successfully reproducing high-frequency reflection features of different microstructures in real time with low memory and computational overhead.
关 键 词:real-time rendering reflectance modeling glinty material photorealistic rendering microstructure
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