数字时代的“心理庇护所”:游戏《黑神话:悟空》中的沉浸式体验与现实逃避  被引量:1

Psychological Sanctuaries in the Digital Age:Immersive Experience and Reality Escapism in the Game Black Myth:Wukong

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作  者:刘燊 LIU Shen(Department of Psychology,School of Humanities and Social Sciences,Anhui Agricultural University,Hefei 230022,China)

机构地区:[1]安徽农业大学人文社会科学学院心理学系,合肥230022

出  处:《心理技术与应用》2024年第11期696-704,共9页Psychology(Techniques and Applications)

基  金:安徽省社会科学创新发展研究课题(2021KY001)。

摘  要:《黑神话:悟空》作为一款成功的现象级游戏,揭示了沉浸式体验与现实逃避之间复杂的心理学联系。本文首先介绍了诠释沉浸式体验的心理学理论,探讨了现代游戏设计如何通过感官刺激、认知参与和情感共鸣提升玩家的沉浸感。游戏《黑神话:悟空》通过精细的视觉音效、复杂的叙事结构和深度的角色扮演,成功构建出一个高度沉浸的虚拟世界,满足了玩家的心理需求。随后,本文讨论了沉浸式体验作为“心理庇护所”,可以帮助玩家暂时逃避现实中的压力与焦虑,但同时也可能引发心理依赖和社会功能退化。最后,本文进一步探讨了沉浸式体验对于个体心理健康和社会文化的双重影响,分析了其积极与消极作用,并且对于未来的游戏设计和心理健康干预提出了建议。Black Myth:Wukong,as a successful phenomenal game,reveals the complex psychological assoc-iations between immersive experience and reality escapism.This paper first introduces the psychological theories of immersive experience,exploring how modern game design enhances players'immersion through sensory stimulation,cognitive engagement,and emotional resonance.Using the game Black Myth:Wukong as an example,this paper analyzes how the game creates a highly immersive virtual world through meticulous visual and sound effects,complex narrative structures,and deep role-playing,effectively satisfying players'psychological needs.This paper then discusses how immersive experiences,as psychological sanctuaries,help players temporarily escape from real-life pressures and anxieties,while also potentially leading to psychological dependence and the deterioration of social functioning.Finally,this paper delves into the dual impact of immersive experience on individual mental health and societal culture,analyzing both their positive and negative effects,and offers suggestions for future game design and mental health interventions.

关 键 词:沉浸式体验 现实逃避 心理依赖 游戏心理学 

分 类 号:B849[哲学宗教—应用心理学]

 

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