检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:梁君健[1] 黄一洋 Liang Junjian;Huang Yiyang
机构地区:[1]清华大学新闻与传播学院
出 处:《电影艺术》2024年第6期68-74,共7页Film Art
摘 要:随着数字技术的发展,一批幻想类电影致力于非现实的技术想象与表征。技术哲学领域的相关讨论提供了一种适用于分析幻想类电影技术想象的秩序模型,可借以探索技术想象构建的基本路径。通过景观缝合和元素拼贴,电影世界形塑了技术宇宙的基本面貌,并借助身体技术的回归重构了技术主体性,最终建构起异质性的世界秩序,以此完成社会隐喻和思维实验。上述讨论旨在唤起对于电影技术想象的关注,并建立一套关于幻想类电影如何展开技术表征的普遍理论。With the advancement of digital technology,a wave of fantasy films has emerged,focusing on non-realistic technological imaginations and representations.Discussions on the philosophy of technology provide an order model suitable for analyzing the technological imagination in fantasy films,which can be used to explore the basic paths of technological imagination construction.Film worlds shape the fundamental aspects of technological universes through landscape stitching and element collage.Through the stitching of landscapes and the collage of elements,the cinema world shapes the basic face of the technological universe and reconstructs technological subjectivity through the return of body technology,ultimately constructing a heterogeneous world order to accomplish social metaphors and thought experiments.These discussions aim to raise awareness of cinematic technological imagination and establish a universal theory on how fantasy films develop technological representations.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:3.144.98.87