资产评估助力动漫游戏产业发展的实践研究  

Practice Research on Asset Evaluation to Help the Development of Animation Game Industry

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作  者:邓文沁 DENG Wenqin(School of Finance and Accounting,Fuzhou University of International Studies and Trade,Fuzhou 350202,Fujian,China)

机构地区:[1]福州外语外贸学院财务与会计学院,福建福州350202

出  处:《玩具世界》2024年第10期18-20,共3页Toys World

摘  要:文章介绍动漫游戏产业的发展现状和对经济产生的影响,阐述资产评估的基本概念及其在动漫游戏产业应用的意义,剖析资产评估在动漫游戏产业中的应用实践和效果,指出资产评估在动漫游戏产业应用面临的挑战并提出相关建议,展望未来的发展趋势。旨在探究资产评估在动漫游戏产业发展中的作用和实践经验,为相关产业提供理论指导和实践参考。This paper introduces the development status of the animation game industry and its influence on the econ-omy,expounds the basic concept of asset evaluation and the significance of its application in animation game in-dustry,analyzes the application practice and effect of asset evaluation in the animation game industry,points out the challenges faced by the application of asset evaluation in the animation game industry,puts forward relevant sugges-tions,and looks forward to the future development trend.It aims to explore the role and practice experience of asset evaluation in the development of animation game industry,and to provide theoretical guidance and practice reference for related industries.

关 键 词:资产评估 动漫游戏 产业发展 实践经验 

分 类 号:G898[文化科学—体育学] F49[经济管理—产业经济]

 

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