检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:王红江 范希嘉 WANG Hongjiang;FAN Xijia
机构地区:[1]上海视觉艺术学院 [2]上海大学
出 处:《当代美术家》2024年第6期93-102,共10页Contemporary Artists
基 金:国家社科基金艺术学项目“儿童艺术治疗的交互设计”(项目编号:20BG107)研究成果。
摘 要:游戏化有形交互空间所具有的内容开放性、空间沉浸性和媒介丰富性等符号特征,与儿童疗愈关键要素中的“积极分散与干预”和“物理空间友好化”原则高度契合,有利于触发儿童就医等候时的积极社交,减缓患儿负面情绪,进而缓解陪护家属和医护人员压力。基于定性研究方法的松江泗泾医院儿科等候区建成环境研究表明,游戏化的空间有形交互设计,对改善患者和陪护家属的就医体验有非常正面的积极作用。文章最后提出了相关理论探索和设计原则。The openness of content,spatial immersion,and richness of media symbols of tangible interaction in gamified space are highly compatible with the principles of“active distraction and intervention”and“physical space friendliness”in the key elements of children’s healing,which are conducive to triggering positive socialization while children are waiting for medical treatment and alleviating their negative emotions,and then relieving the negative emotions of the accompanying caregivers.This is conducive to triggering positive socialization when children are waiting for medical treatment,alleviating the negative emotions of the children,and thus relieving the pressure of accompanying family members and medical staff.Based on a qualitative study of the built environment of the pediatric waiting area in Songjiang Sijing Hospital,it is shown that the physical interaction design of the gamified space has a very positive effect on the improvement of the medical experience of the patients and their accompanying family members.The article concludes with relevant theoretical explorations and design principles.
分 类 号:TU246.1[建筑科学—建筑设计及理论]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.7