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作 者:Jinyuan Yang Soumyabrata Dev Abraham G.Campbell
机构地区:[1]University College Dublin,Ireland
出 处:《Visual Informatics》2024年第3期82-95,共14页可视信息学(英文)
基 金:funded by China Scholarship Council(2020091-10135).
摘 要:Real-time rendering applications leverage heterogeneous computing to optimize performance.However,software development across multiple devices presents challenges,including data layout inconsistencies,synchronization issues,resource management complexities,and architectural disparities.Additionally,the creation of such systems requires verbose and unsafe programming models.Recent developments in domain-specific and unified shading languages aim to mitigate these issues.Yet,current programming models primarily address data layout consistency,neglecting other persistent challenges.In this paper,we introduce RenderKernel,a programming model designed to simplify the development of real-time rendering systems.Recognizing the need for a high-level approach,RenderKernel addresses the specific challenges of real-time rendering,enabling development on heterogeneous systems as if they were homogeneous.This model allows for early detection and prevention of errors due to system heterogeneity at compile-time.Furthermore,RenderKernel enables the use of common programming patterns from homogeneous environments,freeing developers from the complexities of underlying heterogeneous systems.Developers can focus on coding unique application features,thereby enhancing productivity and reducing the cognitive load associated with real-time rendering system development.
关 键 词:Heterogeneous programming High-level programming Real-time rendering Rendering systems
分 类 号:TP39[自动化与计算机技术—计算机应用技术]
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