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作 者:冯柏岩 FENG Baiyan(Harbin Normal University,Harbin 150080,Heilongjiang,China)
出 处:《玩具世界》2024年第11期197-199,共3页Toys World
摘 要:文章从感知交互、媒介融合、美学体验等角度,系统探讨了触觉反馈与数字艺术的融合价值,揭示了当前融合发展中面临的技术瓶颈、成本压力、学科壁垒等主要问题,并针对性地提出了加强前沿技术攻关、打通全产业链协同创新、构建跨界协同创新平台、系统凝练融合设计理论等一系列推进建议。在多学科、多领域、多主体的通力合作下,触觉反馈与数字艺术的深度融合,将推动数字艺术从视听时代迈向触感时代,实现从“看”到“摸”的跨越。From the perspectives of perceptual interaction,media integration and aesthetic experience,this paper systematically discusses the integration value of tactile feedback and digital art,reveals the main problems such as technical bottleneck,cost pressure and discipline barrier in the current integration development,and puts forward a series of promotion suggestions,such as strengthening cutting-edge technology research,opening up the whole industrial chain collaborative innovation,building a cross-border collaborative innovation platform,and systematically condensing the integration design theory.With the cooperation of multiple disciplines,fields and subjects,the deep integration of tactile feedback and digital art will promote the digital art from the audio-visual era to the tactile era,and realize the leap from"seeing"to"touching".
分 类 号:J505[艺术—艺术设计] TP37[自动化与计算机技术—计算机系统结构]
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