基于媒介情境理论的研学AR交互设计——以《学趣》APP为例  

RESEARCH ON STUDY AR INTERACTION DESIGN BASED ON MEDIA CONTEXT THEORY—TAKE“LEARNING FUN”APP AS AN EXAMPLE

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作  者:蓝琪 张姮[1] LAN QI;ZHANG HENG

机构地区:[1]浙江理工大学艺术与设计学院

出  处:《设计》2024年第24期63-66,共4页Design

摘  要:本文关注XR新媒介环境下的青少年课外研学体验,以媒介情境理论的“新媒介—新情境—新行为”模式为指导,探讨通过AR交互技术创造新学习情境、分析其在知识呈现、情景映射、趣味互动、游戏化任务等方面的设计可能性,来提升户外研学体验的创新设计逻辑。通过《学趣》AR交互设计实践来提升户外研学的信息传达效率与交互沉浸感的设计策略,推动其在教育领域的创新发展,为户外研学设计创新提供参考。This article focuses on the effectiveness of extracurricular learning experiences for teenagers in the XR new media environment.Guided by the"new media new context new behavior"model of media context theory,it explores the design innovation logic of creating new learning contexts and enhancing outdoor learning experiences through AR interactive technology,and analyzes its design possibilities in knowledge presentation,scenario mapping,fun interaction,and gamified tasks.Through the design practice of the"Learning Fun"app,we have obtained a design strategy for AR technology to improve the efficiency of information communication and interactive immersion in outdoor learning,promote its innovative development in the field of education,and provide reference for the innovation of outdoor learning design.

关 键 词:户外研学 AR交互 媒介情境理论 沉浸式 游戏化 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

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