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作 者:Liu Jue
机构地区:[1]不详
出 处:《The World of Chinese》2024年第4期1-1,共1页汉语世界(英文版)
摘 要:As the world’s second-largest video game market,China boasts 674 million gamers,generating an impressive 302 billion yuan(42 billion US dollars)in revenue over the past year.Its homemade games are becoming increasingly popular in the global market,with recent hits like Black Myth:Wukong and Genshin Impact.Gaming is also affecting almost everyone in China’s highly digitalized society,with apps designed using gamified systems to hook users.
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