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作 者:蒋晓丽[1] 钟棣冰 Jiang Xiaoli;Zhong Dibing(School of Literature and Journalism,Sichuan University)
机构地区:[1]四川大学文学与新闻学院,四川成都610207
出 处:《新闻界》2024年第11期4-12,35,共10页
基 金:国家社科基金重大招标项目“中华文化经典符号谱系整理与数字人文传播研究”(238ZD212)。
摘 要:“新闻游戏”概念自提出以来,便不断遭到异议,其中的焦点在于游戏本质上具有的虚拟性与新闻真实性原则相违背。进入到智能时代,人工智能等新兴技术行动者介入,使得新闻游戏的真实性问题变得更加复杂。基于此,本文立足于符号叙述学视角阐释智能时代新闻游戏的真实性问题。本文认为,在“传播真实”环节,智能技术作为“解释社群”的合法性不断增强,未来提供事实解释标准的将是人机协同、动态互构的混合体;在“文本品质”方面,新闻游戏推动新闻叙事的时间向度从“过去”向“现在”迁移,这种叙述文本的“现在在场”品格,将叙述发送者的预设意义(意图意义)强加给此刻,推动意图意义实现自身;最后,“基于人机互动的个人门户模式”,使得新闻游戏的“收受真实”实现在原有机构信任的基础上,增加了“人机信任”维度。用户不断确证、信任智能机器提供的事实世界解释标准,最终实现“传播真实”与“收受真实”的紧密耦合。Since it was put forward,the concept of“news games”has been constantly challenged,the focus of which is that the virtual nature of the game is contrary to the principle of news authenticity.Entering the era of intelligence,the intervention of emerging technological actors such as artificial intelligence makes the authenticity of news games more complicated.Based on this,this paper explains the authenticity of news games in the intelligent age from the perspective of semio-narratology.In the process of“spreading truth”,the legitimacy of intelligent technology as“interpretative community”is increasing.In the future,the standard of fact interpretation will be a mixture of human-machine cooperation and dynamic interconstruction.;In terms of“text quality”,news games promote the time dimension of news narrative from“past”to“present”.The“present presence”character of narrative text imposes the preset meaning(intended meaning)of narrative sender on the moment and promotes the intended meaning to realize itself.Finally,the“personal portal model based on human-computer interaction”makes the“receiving truth”of news games being realized on the basis of the original institutional trust and adds the dimension of“human-machine trust”.Users continue to confirm and trust the interpretation standards of the factual world provided by intelligent machines,and finally realize the tight coupling of“spreading truth”and“receiving truth”.
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