基于增强现实技术的儿童早教读物小程序界面设计研究——以“口袋动物园”为例  

Research on the Interface Design for Children's Early Education Books based on Augmented Reality--Take the Pocket Zoo for Example

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作  者:罗增安 LUO Zengan(College of Art and Design,Guangdong Institute of Technology,Zhaoqing 526100,China)

机构地区:[1]广东理工学院艺术设计学院,广东肇庆526100

出  处:《鞋类工艺与设计》2024年第24期165-170,共6页SHOES TECHNOLOGY AND DESIGN

摘  要:随着数字技术的不断进步,增强现实(AR)技术在儿童早教读物领域展现出巨大的应用潜力,本文依托“口袋动物园”微信小程序界面设计作为研究案例,深入探讨了基于AR技术的儿童早教产品在用户体验方面的优化方法。梳理了当前国内外对于AR技术应用于儿童教育的研究与实践现状,明确了AR教育产品的教学价值及市场需求。在增强现实技术理论框架指导下,研究了“口袋动物园”小程序从设计到交互体验的完整流程,并基于此进行了系统设计与功能模块规划。小程序结合3D动画与语音互动,为儿童打造了沉浸式学习环境,增强其学习动力。本文指出了AR技术在儿童早教领域发展的前景与挑战,为未来相关研究提供了理论与实践的参考。With the continuous advancement of digital technology,augmented reality(AR)technology has shown great potential for application in children's early education materials.This paper takes the interface design of“Pocket Zoo”WeChat mini-program as a research case to deeply explore the optimization methods of AR-based children's early education products in terms of user experience.It clarifies the current research and practice of AR application in children's education at home and abroad,and clarifies the teaching value and market demand of AR educational products.Under the guidance of the theoretical framework of augmented reality technology,the paper studies the complete process of design and interactive experience of“Pocket Zoo”mini-program,and based on this,conducts system design and functional module planning.The mini-program combines 3D animation and voice interaction to create an immersive learning environment for children and enhance their learning motivation.This paper points out the prospects and challenges of AR technology in children's early education and provides theoretical and practical references for future relevant research.

关 键 词:增强现实技术 儿童早教 “口袋动物园” 

分 类 号:J524.3[艺术—艺术设计]

 

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