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作 者:刘华锋 LIU Huafeng(Guangxi Radio and Television Station,Nanning Guangxi 530022)
出 处:《软件》2024年第11期99-101,共3页Software
摘 要:随着计算机图形学和虚拟现实技术的飞速发展,数字人在娱乐、游戏、教育、医学等多个领域展现出巨大的应用潜力。数字人技术成为连接现实与虚拟世界的重要桥梁。MetaHuman技术不仅能够快速生成高度逼真的数字人,在皮肤、毛发等细节上达到影视级效果,还能根据用户需求快速生成具有不同外貌、体型和风格的数字人。MetaHuman技术还具备强大的实时交互性,适合虚拟现实、游戏开发等要求画面精细、扩展性强的领域。虚拟引擎UE在图形渲染、物理模拟和人工智能等方面均有显著优势。本文旨在探讨结合MetaHuman和UnrealEngine的数字人制作,注重对人体结构和皮肤质感的精细刻画,从模型创建、纹理细节、动画制作、语音设计、场景搭建到最终集成应用,解析快速便捷制作数字人的过程,为相关领域的技术人员提供一套可行的制作方案,促进数字人技术的进一步发展和应用。With the rapid development of computer graphics and virtual reality technology,digital humans have shown enormous potential for applications in various fields such as entertainment,gaming,education,and medicine.Digital human technology has become an important bridge connecting the real and virtual worlds.MetaHuman technology can not only quickly generate extremely realistic digital humans,achieving cinematic effects in details such as skin and hair,but also quickly generate digital humans with different appearances,body types,and styles according to user needs.MetaHuman technology also has powerful real-time interactivity,suitable for fields such as virtual reality and game development that require fine graphics and strong scalability.The virtual engine UE has significant advantages in graphics rendering,physical simulation,and artificial intelligence.This article aims to explore the combination of MetaHuman and Unreal Engine in the production of digital humans,emphasizing the fine depiction of human body structure and skin texture.From model creation,texture details,animation production,speech design,scene construction to final integrated application,it analyzes the process of quickly and conveniently producing digital humans,providing a feasible production solution for technical personnel in related fields,and promoting the further development and application of digital human technology.
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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