游戏科技作用下的电子游戏数字生产力属性及技术特征研究  

A Study on Digital Productivity Attributes and Technical Features of Electronic Games Under the Role of Gametech

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作  者:刘毅[1] Yi Liu(Central University of Finance and Economics,Beijing 100098,China)

机构地区:[1]中央财经大学,北京100098

出  处:《中国数字出版》2024年第6期112-119,137,共9页CHINA DIGITAL PUBLISHING

摘  要:游戏与人工智能几乎相伴而生,历经70多年的发展,游戏的技术底座形成了一个相对独立的技术集群—游戏科技。人类社会第三次大转型进入数实融合时代,长期致力于数实场景的游戏科技迎来了新的发展机遇,开始成为游戏行业以外其他领域进入数实融合的重要工具。在与其他行业的互动中,游戏科技吸纳了不同的生产力要素,反作用于游戏,推动游戏成为了具有数字生产力属性的超级数字场景。超级数字场景的生产力价值正在推动游戏以一种更为开放、更为灵活的姿态呈现于世人眼前,助力其他行业实现技术升级和产品创新,在更多领域中发挥着重要作用。Video games and artificial intelligence have almost evolved together,and after more than 70 years of development the technical foundation of games has formed a relatively independent technology cluster-gametech.As human society undergoes its third major transformation into the era of digital-real integration,gametech,which has long been committed to digital-real scenarios,has encountered new development opportunities and has started to become an important tool for other fields beyond the video games industry to enter the era of digital-real integration.In the process of interaction with other industries,gametech absorbs various productivity elements,which in turn feeds on the video games itself,prompting the video games to develop into a hyper digital reality with digital productivity attributes.The productivity value of the hyper digital reality is driving video games to present themselves to the world in a more open and flexible manner,helping other industries to realize technological upgrades and product innovation,and playing an important role in various fields.

关 键 词:数实融合 游戏科技 数业革命 超级数字场景 

分 类 号:TP317[自动化与计算机技术—计算机软件与理论] TP18[自动化与计算机技术—计算机科学与技术]

 

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