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作 者:梁海鹏 田龙过[1] 王云云 LIANG Haipeng;TIAN Longguo;WANG Yunyun(Shaanxi University of Science&Technology,Xi'an 710021,China)
机构地区:[1]陕西科技大学,西安710021
出 处:《包装工程》2025年第4期388-397,共10页Packaging Engineering
摘 要:目的从设计视角对具身认知理论进行分析研究,应用KANO-TOPSIS模型探讨满足学龄期儿童需求的家具设计策略,更好地服务儿童群体。方法首先,基于具身认知理论,考虑学龄期儿童的生理心理特征,分析具身认知理论和儿童家具设计的共性;其次,访谈调研挖掘学龄期儿童家具设计的初始具身需求,进行KANO问卷分析,筛选出关键具身需求;再次,以TOPSIS法确定各关键具身需求的优先度排序,转化为设计要素,提出学龄期儿童家具设计需求层次模型;最后,以游戏桌为例,通过NPS推荐,得出设计方案满意度,验证该设计思路可行性。结论KANO-TOPSIS模型将具身认知理论映射到儿童家具设计中,提出一种符合儿童身心特征的家具设计路径,增强儿童家具使用体验,为学龄期儿童家具设计创新优化提供新思路。The work aims to analyze and study the theory of embodied cognition from a design perspective and ex-plore the furniture design strategies that meet the needs of school-age children by the KANO-TOPSIS model,in order to better serve this demographic.Firstly,based on the theory of embodied cognition,the physiological and psychological characteristics of school-age children were considered to analyze the commonalities between embodied cognition theory and children's furniture design.Secondly,interviews and surveys were conducted to uncover the initial embodied needs of furniture design for school-age children,followed by a KANO questionnaire analysis to identify key embodied needs.Next,the TOPSIS method was adopted to determine the priority ranking of each key embodied need,transforming them into design elements and proposing a hierarchical model of furniture design needs for school-age children.Finally,with a game table as an example,the design satisfaction was assessed through NPS recommendations to verify the feasibility of this design approach.The KANO-TOPSIS model maps embodied cognition theory onto children's furniture design,pro-posing a design pathway that aligns with children's physical and psychological characteristics.This enhances the user ex-perience of children's furniture and provides new insights for the innovative optimization of furniture design for school-age children.
关 键 词:具身认知 儿童家具 KANO模型 TOPSIS法
分 类 号:TB482[一般工业技术—包装工程]
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