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作 者:杨璐 金耀[1,2] YANG Lu;JIN Yao(School of Computer Science and Technology,Zhejiang Sci-Tech University,Hangzhou 310018,China;Zhejiang Provincial Innovation Center of Advanced Textile Technology,Shaoxing 312030,China)
机构地区:[1]浙江理工大学计算机科学与技术学院,浙江杭州310018 [2]浙江省现代纺织技术创新中心(鉴湖实验室),浙江绍兴312030
出 处:《软件工程》2025年第3期29-33,共5页Software Engineering
摘 要:为丰富数字艺术图形的空间结构以及纹理细节的变化形式,提出了一种基于彭罗斯铺砌的数字艺术图形生成算法。该算法引入具有丰富纹理细节和艺术美感的准规则斑图作为纹理生成模型,将彭罗斯铺砌结构与准规则斑图的着色方法相结合,实现了图形空间结构的构建与精细着色。实验结果表明,相比于同类算法如周期铺砌的动力系统方法,该方法生成的数字艺术图形展现出4种空间结构的变换,并通过数千种准规则斑图模型呈现出丰富的颜色和纹理,具有显著的美学特征和应用价值。To enrich the spatial structure and texture detail variations of digital art graphics,a digital art graphic generation algorithm based on Penrose tiling is proposed.This algorithm introduces quasi-regular patterns,which are rich in texture details and artistic aesthetics,as a texture generation model.By combining the Penrose tiling structure with the coloring method of quasi-regular patterns,the algorithm achieves the construction of graphic spatial structures and fine coloring.The experimental results show that compared with similar algorithms,the digital art graphics generated by the proposed method show four types of spatial structure transformations,and present a variety of colors and textures through thousands of quasi-regular pattern models,which has remarkable aesthetic characteristics and application value.
分 类 号:TP311.1[自动化与计算机技术—计算机软件与理论]
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