具身认知视角下体育博物馆体感游戏设计路径研究  

RESEARCH ON THE DESIGN PATH OF PHYSICAL GAMES IN SPORTS MUSEUMS FROM THE PERSPECTIVE OF EMBODIED COGNITION

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作  者:陈淑蓉 曹盛盛 CHEN SHURONG;CAO SHENGSHENG

机构地区:[1]宁波大学潘天寿建筑与艺术设计学院

出  处:《设计》2025年第1期24-27,共4页Design

基  金:浙江省哲学社会科学规划课题“人工智能背景下设计价值体系研究”(21NDJC055YB)。

摘  要:本研究基于具身认知理论与现有博物馆体感游戏设计案例,探讨体育博物馆体感游戏的设计路径。现有体育博物馆的展陈中存在教育功能缺失、互动方式不当以及文化价值传达不足的问题。在问题分析的基础上,提出体感互动游戏作为一种独特的展示方式是体育博物馆实现寓教于乐的有效途径。本文基于具身认知的视角,通过文献考证和案例研究和比较分析的方法,从身体感知层、行为交互层、情感认知层3个层面对体感游戏在体育博物馆中的应用展开研究,探索有利于提升我国体育博物馆参观体验和教育功能的体感游戏设计模型与路径。Based on the theory of embodied cognition and existing museum somatosensory game design cases,this study explores the design path of somatosensory games in sports museums.The existing exhibitions in sports museums have problems such as lack of educational functions,improper interactive methods,and insufficient communication of cultural values.Based on the problem analysis,it is proposed that somatosensory interactive games as a unique display method are an effective way for sports museums to achieve entertaining and educational learning.Based on the perspective of embodied cognition,this paper studies the application of somatosensory games in sports museums from three levels:body perception layer,behavioral interaction layer,and emotional cognition layer through literature research,case study,and comparative analysis,and explores somatosensory game design models and paths that are conducive to improving the visiting experience and educational functions of sports museums in my country.

关 键 词:体育博物馆 具身认知理论 体感游戏 设计路径 交互设计 

分 类 号:TB47[一般工业技术—工业设计]

 

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