检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:林苑星 LIN Yuanxing(School of Art and Design,Fuzhou University of Foreign Languages and Trade,Fuzhou 350202,Fujian,China)
机构地区:[1]福州外语外贸学院艺术与设计学院,福州350202
出 处:《景德镇学院学报》2025年第1期77-82,共6页Journal of JingDeZhen University
基 金:福建省社会科学基金项目(FJ2024C130);福建省本科高校教育教学研究项目(FBJY20240167)。
摘 要:民俗博物馆作为一种特殊的文化机构,具有重要的历史文化价值。博物馆展陈的人造环境不仅可以作为叙事媒介的载体,同时也可以成为一种叙事媒介。空间、时间是人类感知世界的重要维度,博物馆具备空间视觉化优势,但在呈现和体验故事时间维度方面略显不足。跨媒介叙事理论能够有效地引导不同媒介跨越各自的局限,表现出单一媒介无法展现的多维故事内涵。本文从叙事主体的界定、历史场景的仿真与还原、互动式体验空间、集体记忆的再现四个方面探讨嵩口古镇民俗博物馆展陈空间营建的策略,并探讨新时代背景下构建博物馆展陈空间新体验的情感共鸣,以期为民俗博物馆的保护与发展提供可借鉴的思路。As a special cultural institution,the folk museum has important historical and cultural value.The artificial environment displayed in museums not only serves as the carrier of narrative media,but also acts as a narrative medium itself.Space and time are two important dimensions for human perception of the world.Museums have the advantage of spatial visualization,but that is not enough in presenting and experiencing the story from the perspective of time dimension.The cross-media narrative theory can effectively guide different media how to overcome their own limitations and reveal the multi-dimensional story connotation that a single media cannot offer us.Therefore,this paper explores the strategies of the exhibition space building in Songkou Folk Museum from four aspects:definition of narrative subject,simulation and restoration of historical scenes,interactive experience space,and representation of collective memory.Besides,it deals with the emotional resonance of constructing the new experience of museum exhibition space in the new era,with the expectation of providing some reference for protection and development of all folk museums.
分 类 号:G265[历史地理—考古学及博物馆学]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.7