在次元间再构亲密关系:乙女向游戏衍生的“cos委托”实践研究  

Reconstructing Intimacy between Subgenres:A Practical Study of"Cosplay Commissions"Derived from Otome Games

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作  者:郭瑞琦 刘怡晨 GUO Ruiqi;LIU Yichen(School of Art and Media,Tongji University,Shanghai 201804,China)

机构地区:[1]同济大学艺术与传媒学院,上海201804

出  处:《太原学院学报(社会科学版)》2025年第3期95-106,共12页Journal of Taiyuan University(Social Science Edition)

摘  要:“cos委托”是近年来兴起的一种青年文化,通常为女性指定同性角色扮演者装扮成自己喜欢的二次元角色并与之进行线下约会的体验。男性角色与女性扮演者之间、二次元角色与三次元角色扮演者之间、虚拟爱恋关系与真实约会实践之间存在天然的矛盾与张力,形成了学术探讨的空间。聚焦乙女向游戏女性玩家群体的cos委托实践研究发现,青年女性渴望与赛博恋人在现实世界中相见是促成cos委托开展的动机,委托关系是她们为满足自身情感需求而在二次元和三次元之间构建出的一种独特亲密关系形态,也是她们面对现实情感困境的一种柔性对抗策略,为多元社会关系的产生提供了新的可能。Cosplay commission is a youth culture emerging in recent years,typically involving female clients hiring same-gender cosplayers to embody their favorite two-dimensional(2D)characters and engage in offline dating experiences.This practice inherently intertwines contradictions and tensions between male characters and female performers,2D personas and 3D role-players,as well as virtual romantic relationships arid real-world dating practices,worthy of academic inquiry.Focusing on female players of otome games(female-oriented romance games),it is found that young women's desire to meet their cyber lovers in the reality world drives their participation in cos commissioning.The relationship represents a unique fomr of intimacy constructed between the 2D and 3D realms to fulfill emotional needs,also serving as a subtle resistance strategy against real-world romantic dilemmas.This phenomenon creates new potential for diverse social relationships.

关 键 词:乙女向游戏 cos委托 亲密关系 青年文化 

分 类 号:C913.5[经济管理]

 

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