检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:何晓妍 王熙恩[1] HE Xiao-yan;WANG Xi-en(College of Literature,Heilongjiang University,Harbin Heilongjiang 150006,China)
出 处:《齐齐哈尔大学学报(哲学社会科学版)》2025年第3期116-119,共4页Journal of Qiqihar University(Philosophy & Social Science Edition)
基 金:国家社科基金后期资助项目:外国文论接受研究(1949—2015)(17FZW063)。
摘 要:在以女性玩家为主体的数字恋爱游戏里,女性借助数字技术打破了叙事者与读者间的壁垒,在3D技术、多媒体交互等多元文学叙事元素的帮助下于虚拟世界的故事情节中建立了自己的叙事权威,寻求自我意识实现独立自由之法。女性数字恋爱的兴起不仅因为现实恋爱坍缩让自我意识失去依赖对象,还因为数字恋爱的扩张为女性提供了可以寄托情感的虚拟恋人,让她们在自我意识双重化后回归,从而实现自我意识的独立自由。而数字恋爱终究不是爱情的乌托邦,其中由资本和自恋带来的精神威胁,都在暗示女性数字游戏文学叙事及其游戏设定还需要更多领域投入关注。In digital dating games dominated by female players,women use digital technology to break down the barriers between narrators and readers.With the help of diverse literary narrative elements such as 3D technology and multimedia interaction,they establish their own narrative authority in the story plot of the virtual world and seek ways to achieve independent and free self-awareness.The rise of female digital love is not only due to the collapse of real love,which makes self-awareness lose its dependence on objects,but also because the expansion of digital love provides women with virtual lovers to express emotions,allowing them to return to unity after the duality of self-awareness and achieve independent freedom of self-awareness.However,digital love is ultimately not a utopia of love,and the spiritual threats brought by capital and narcissism suggest that more attention needs to be paid to the narrative and game settings of female digital game literature.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.7